mada – Independent Game Development: a pixel hero in a red cape looks out at a castle under a full moon

Independent Game Studio · Tyrol, Austria

We make games.
For every platform._

  • 0games live
  • 0in development
  • 0platforms
  • 0retro consoles

Level 1 · Game Library

Our Games

Our own titles, our own worlds. From pixel point-and-click to retro shooters – all developed, drawn, composed and published in-house.

Level 2 · Select your Platform

One studio. Every platform.

We think cross-platform from day one: one game, one codebase, many screens. Dead After Closing runs on iPhone, iPad and Android – and finds other players on the same Wi-Fi for crossplay all by itself.

Bonus Level · Retro Lab

We even port to hardware that's older than our interns.

Half joke, half skill: ASHFALL runs as a playable tech demo on real Neo Geo, Nintendo 64 and Game Boy Color hardware – with its own graphics and sound for each console. Try it yourself: below is a little game you can "port" to other hardware live.

iPhone · Original
Tap / Space = Jump
384×216 · 16.7M colours · 60 fps

1 · Choose hardware

2 · Play

Score 0 · High score 0

Same game logic, different resolution, different colour palette – that's exactly what porting feels like. Except that on real hardware it takes weeks of handcraft.

ASHFALL tech demo on the Neo Geo
Neo Geo Big sprites, three scrolling layers, the Warlord at full size. Watch the video →
ASHFALL tech demo on the Nintendo 64
Nintendo 64 The full colours of the original art, story scenes and its own music.
ASHFALL tech demo on the Game Boy Color
Game Boy Color Shrunk down to 160×144 pixels – tested on an original Game Boy Color.

Want to see a tech demo as a ROM, or do a cartridge release with us? Drop us a line.

Level 3 · Skill Tree

What we do

From the first doodle to the store release – everything under one roof. For our own games and for yours.

Level 4 · Quest Log

How we make a game

  1. 01

    Idea & Game Design

    Mechanics, audience, platforms. We sharpen the concept until it holds up.

  2. 02

    Prototype

    Playable early. Is it fun? If not, we rebuild it – we don't sugar-coat it.

  3. 03

    Production

    Code, pixel art, animation, chiptunes and sound design run in parallel sprints.

  4. 04

    Playtesting

    On real hardware, with real players. Balance, performance, game feel.

  5. 05

    Release

    App Store, Google Play, Steam – metadata, trailers, screenshots, review, launch.

  6. 06

    New Game+

    Updates, new levels, new platforms. A game is never quite finished.

About the studio

Indie by conviction.
From the Tyrolean Alps.

mada independent game development is the game studio label of mada digitalagentur in Vomp, Tyrol, Austria. We're a small team with a big love for pixels, chiptunes and games you can't put down.

We develop our own titles – and bring exactly that experience to co-development, ports and work-for-hire: promo games for brands, serious games, and ports for indie studios to additional platforms.

  • Our own titles live on the App Store and Google Play
  • Apple review, Game Center and in-app purchases from first-hand experience
  • Local co-op, split screen & Wi-Fi crossplay
  • Multilingual: German, English, French, Spanish
Pixel art from Silberfluch: the town square of Schwaz with its parish church on a rainy night
Schwaz town square & parish church · from Silberfluch

Got a game idea?
We've got the controller.

Your own game, a promo game, a port to new platforms or a cartridge for a console from 1998 – tell us about it.

mada independent game development · Gaisberg 21 · 6134 Vomp · Tyrol · Austria